A UX Prototype created for the context of the Yorkshire Museum. Created in InVision Studio, all assets created in Adobe Illustrator.
Set in the near future where welfare privatisation has increased, Stamper is a food bank replacement service which allows wealthier members of the population (Stampers) to sponsor people in need of food (Stampees). Stampees must complete an assessment to prove their eligibility and are then supplied with a SmartBand which monitors their health. Through the Stamper app Stampers can use the information provided by SmartBands and the Government, processed by Stamper Algorithms to decide which Stampee(s) they want to sponsor with a weekly food package. This critical design fiction consisted of an app, SmartBand, website and magazine spread which aimed to explore and challenge: the relationship between wearables and surveillance; the current state of UK welfare, its future and societal attitudes towards it and finally, the reductiveness of our data profiles and algorithmic processing of it. Created in InVision Studio, assets created in Adobe Illustrator.
UoY E:VISION PROTOTYPE
A UX prototype mobile application created in Adobe XD, designed to solve the issues of the existing University of York e:vision website. All icons created in Adobe Illustrator.
THE BOTANICUS WEBSITE
A brochure website developed to advertise a fictional Botanical Garden.
The Museum of Virtual Art History is an application develped in Processing 3.0 in Java.
Developed in Unity, The Hunt is a walking simulator where the user takes the role of a fox.
Developed in Processing 3.0 in Java, Ballfoot is a football style game where the user faces off against a rival AI team.